As a child, I never owned a video game console of any kind. I had played some early shareware PC games on our first home computer, but at the time we didn't even have a sound card to complete the experience. I didn't discover the field of video game music until late eighth grade when my sister, Zoë, introduced me to the NES and Sega Genesis emulators she had found on the computers in her high school computing class. For the next year, I spent my spare time catching up on many classic video games I had missed while growing up. Although I found the music for Super Mario Brothers 2, The Legend of Zelda: A Link to the Past, and Sonic the Hedgehog 2 to be exciting and fresh, it wasn't until I stumbled across Chrono Trigger that I first realized the potential for quality video game soundtracks. At this time of early discovery, I really enjoyed RPGs. As an added benefit, my high school entourage shared game recommendations constantly. I experienced the Final Fantasy series and Xenogears at this time, and I championed Nobuo Uematsu and Yasunori Mitsuda, the respective composers of these games, on a daily basis. For me, playing these games turned into a series of 40+ hour listening sessions. Undeterred by being labeled a nerd, I bought the official CD soundtracks to many of these games.
It didn't take long for me to start composing my own video game music. In late 2002, I started working on a months-long project creating a soundtrack for a non-existent RPG. Although I originally intended to program the accompanying game, I focused all of my attention on filmmaking instead.
Years later, in the summer of 2008, I connected with a few independent video game developers to produce music for their games. Although I composed demo tracks for a few of these developers, most of these didn't pan out in the time I had to devote to them. I did complete a small selection of music for TicTacToe3d, a freeware puzzle game, in this time.